![]() ![]() procedures can literally be flown ‘by the book’. The Shuttle is under heavy development – the systems and avionics simulation is not quite on the same level of sophistication as the aerodynamics, but even in its present state, the full profile of a mission can be flown, including realistic entry guidance and support for abort modes such as RTLS (return to launch site).Įven under rather off-nominal conditions such as an RTLS, the simulated Shuttle behaves as described in the crew operations manual, i.e. For instance, the response to aerosurfaces is not only simulates as a function of surface deflection and dynamical pressure, but also as function of Mach number, AoA and the deflection of other surfaces, giving full account of the changing dynamics during entry, cross couplings between controls and non-linearities in the control response. Thanks to the fact that virtually all material NASA has on the Shuttle is in public domain, the simulated flight dynamics and the resulting capabilities of the Shuttle are based on a large body of NASA wind-tunnel and actual mission data and hence highly realistic. Use at your own risk.After Vostok-1 and the X-15, Flightgear now adds the third craft capable of reaching space – the Space Shuttle. The SSV team is not responsible for any crashes or other problems caused by this addon. This addon is open-source and is released under the GNU GPL v2 (see file SSV-LICENSE.txt for details). ![]() The file "circuit_breaker.wav" comes from Project Apollo - NASSP ( ). The SurfaceRoving class is based on the GeneralVehicle addon ( ) by Fred18. Vandenberg base uses part of the VandenbergAFB-2006 addon ( ) by Usonian. Some of the attitude control code was derived from Attitude MFD V3. Large parts of the launch autopilot were copied (with minor modifications) from PEG MFD. The Mission Editor loads and saves JSON files with Json.NET by James Newton-King ( ). The SSV vessels load JSON files with cJSON library by Dave Gamble and cJSON contributors ( ), included in the code. Space Shuttle Vessel is based on revision 3242 of Space Shuttle Ultra (svn://.uk/shuttleultra). If using the D3D9 graphics client, the "Disable near clip plane compatibility mode" option in the D3D9 Advanced Setup dialog (Orbiter Launchpad > Video > Advanced) should be checked.įor an accurate rendezvous profile simulation, it is recommended the installation of the excellent Shuttle FDO MFD ( ) by indy91, which handles the ground based calculations required for rendezvous. Optional addonsįor a better visual experience, using the D3D9 graphics client ( ) is strongly recommended, although not required (minimum version R4.25). NOTE: If you encounter the error "msvcp140.dll is missing" you need to download the Microsoft Visual C Redistributable for Visual Studio 2017. The local light sources have to be enabled for the external lights in SSV to work (Orbiter Launchpad > Visual effects > Local light sources, and additionally in D3D9 Orbiter Launchpad > Video > Advanced > Local lights). The displays in SSV require the MFD resolution of 512 x 512 (Orbiter Launchpad > Extra > Instruments and panels > MFD parameter configuration > MFD texture size). After successful installation the files can be deleted. Install the "SSV_Font_A" and "SSV_Font_B" fonts, located in the "\Install\Space Shuttle Vessel" directory, by opening them and selecting "Install". WARNING: The SSV installation overwrites the default Base.cfg and Earth.cfg files. InstallationĮxtract the files into your Orbiter installation folder, overwriting any existing files. This release of SSV is for use in Orbiter 2016. Currently only some elements have been completed and work on others is ongoing. The purpose of this addon is to simulate NASA’s Space Transportation System Program as much as possible. Space Shuttle Vessel (SSV) is an addon for Orbiter Space Flight Simulator ( ). ![]()
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